They were difficult, but difficult for minutes rather than hours, and generally fair. In adventure/RPG hybrids, I tend to use this category to evaluate the quality of the puzzles, which serve as "encounters" in such games. #The feeble files dos cracked#I guess I cracked a smile at a couple of her lines. Elvira herself is really the only NPC other characters are encounters to be defeated. There's no character creation, and the only development is with the incremental increases in weapon skill. It mostly fails in this vital RPG category. 1 point for character creation and development.I give it credit for its horror theme and its tightly-constructed castle architecture, and a little for the back story involving Elvira's ancestor. I guess that might have run into some copyright problems, but the point is the game doesn't quite have the campy humor or irreverent sensibility that you'd associate with Elvira, and most of the enemies and puzzles are played straight. When it delves Elvira's mind, it finds decades of awful horror movies and populates the castle with Blacula, The Blob, intelligent rats from Willard, and perhaps a Killer Tomato or two. The castle is haunted, but in such a way that it creates its horrors based on things it finds in the subjects' own minds. If I wanted to make a real Elvira-inspired game, I'd modify the plot a bit. The puzzles and enemies are mostly generic fantasy and horror tropes, and with the exception of Vampira, they don't seem to draw any obvious inspiration from B films. For example, Company´s penal colony is named Cygnus Alpha and it looks roughly like Imperial Star Destroyer.Regardless, while they crafted an interesting and relatively enjoyable game, the developers missed opportunities to truly make it an Elvira game by incorporating more elements from the types of shlock horror films associated with the character. Shout-Out: Just as with Simon the Sorcerer, the game world is built on them, sometimes on multiple ones.
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